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Télécharger Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) by Greg Snook (2003-06-01) Livre PDF Gratuit

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Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) by Greg Snook (2003-06-01) - de (Broché) (Author)

Caractéristiques Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) by Greg Snook (2003-06-01)

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Le Titre Du LivreReal-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) by Greg Snook (2003-06-01)
Date de Parution
TraducteurBritta Sharron
Quantité de Pages597 Pages
La taille du fichier66.87 MB
Langue du LivreFrançais et Anglais
ÉditeurBlackwell Publishing
ISBN-102907826203-FES
Type de DonnéesEPub PDF AMZ BBeB WPT
Créateur(Broché)
Digital ISBN948-7808988206-BVD
Nom de FichierReal-time-3D-Terrain-Engines-Using-C++-and-DirectX-(Charles-River-Media-Game-Development)-by-Greg-Snook-(2003-06-01).pdf

Télécharger Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) by Greg Snook (2003-06-01) Livre PDF Gratuit

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So whether you are new to 3D engine programming or a seasoned veteran RealTime 3D Terrain Engines Using C and DirectX 9 will teach you how to use the latest advancements in hardwareaccelerated rendering and provide all of the tips tricks and ideas you need to build your own complete 3D terrain engine

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